Edit the value bands and sliders, then “Run simulation”. Probabilities are fully editable; “Normalize %” rescales them to sum to 100.
This model simulates a risk-free promo on $25 packs. With our odds, a risk-free rip is expected to be margin-negative (losers refund to $0, winners cost us more than $25). We make the cohort positive by converting users to repeat rips in normal buyback mode.
Use the card above to see how many normal-mode repeats are needed to breakeven after one risk-free rip, given the current price and odds.
With today’s bands and the normal-mode assumption (losers sell back at 90% of FMV, 100% take-rate) at P = $25:
P − 0.9·V = 25 − 0.9×21.08 ≈ +$6.030.758 × 6.03 ≈ +$4.57
P − V = 25 − 43.08 ≈ −$18.080.242 × (−18.08) ≈ −$4.37
Normal-mode expected margin per rip ≈ +$0.21.
Risk-free expected margin per rip ≈ −$4.37 (losers refund to $0; winners cost us).
Repeats to breakeven is computed as:
ceil(|risk-free margin| / normal-mode margin) ≈ ceil(4.37 / 0.21) ≈ 22
Notes: This figure is per initial risk-free rip. For a cohort that did N risk-free rips, multiply the repeats by N. The number updates as you change price, odds, or assumptions.