Risk-Free Promo Model (Refund losers at full price)

Edit the value bands and sliders, then “Run simulation”. Probabilities are fully editable; “Normalize %” rescales them to sum to 100.

Repeats to breakeven (after 1 risk-free rip)

Repeats needed (normal mode)
Risk-free per-rip margin
Normal (90% buyback) per-rip margin
Assumes normal mode = losers buy back at 90% FMV (take-rate 100%), winners kept; USDC (no fees). Change bands/price to update.

Inputs

Pack price (P)
# of rips (N)
Loser refund take-rate (risk-free)
100% of losers refund. Lowering this means some losers keep (margin = P − V).
Value bands (probability %, min FMV, max FMV):
Label
Prob %
Min $
Max $

Results

Expected value (EV)
$0.00
Per-rip expected margin (risk-free)
-$0.00
Expected total (N rips)
-$0.00
p<: 0.000 μ<: $0.00 p≥: 0.000 μ≥: $0.00
Distribution by value band
Monte Carlo: total margin across trials
Sim mean
-$0.00
5th / 95th pct
-$0.00 … -$0.00
Std dev (total)
$0.00

Why repeats matter

This model simulates a risk-free promo on $25 packs. With our odds, a risk-free rip is expected to be margin-negative (losers refund to $0, winners cost us more than $25). We make the cohort positive by converting users to repeat rips in normal buyback mode.

Use the card above to see how many normal-mode repeats are needed to breakeven after one risk-free rip, given the current price and odds.

Where “Repeats to breakeven” comes from

With today’s bands and the normal-mode assumption (losers sell back at 90% of FMV, 100% take-rate) at P = $25:

Normal-mode expected margin per rip+$0.21.
Risk-free expected margin per rip−$4.37 (losers refund to $0; winners cost us).

Repeats to breakeven is computed as:
ceil(|risk-free margin| / normal-mode margin) ≈ ceil(4.37 / 0.21) ≈ 22

Notes: This figure is per initial risk-free rip. For a cohort that did N risk-free rips, multiply the repeats by N. The number updates as you change price, odds, or assumptions.